Here at Slightly Mad Studios we’re always striving for new ways to immerse the player in the race experience beyond the couch, the controller, and the television.
Therefore, building upon all the techniques and features we’ve pioneered in our previous games to simulate a sensation of speed, distance perception, changing focal points, and physically-accurate cockpit and helmet views, we’re proud to announce today that Project CARS will be supporting Project Morpheus giving players a totally fresh and exhilarating new perspective on what it feels like to sit in the cockpit of a high-performance machine screaming around a beautiful location.
Virtual reality is a perfect fit for racing games since the game world literally comes rushing towards you from the distance and the increased sense of depth and speed that stereoscopic vision affords you makes this incredibly real and tangible. So when you’re racing you get a much better perception of distances and position and you feel far more enveloped by that world rather than just looking through a window at it.
Project Morpheus also allows you to see detail you might have otherwise missed… Via our interior cameras not only can you look around the cockpit and see everything from a first-person perspective, but using head-tracking via the PlayStation®Camera you can also now move around the cockpit too – peer closer at some intricate detail or turn around and look out of the back window.
We think players are going to be blown away by Project Morpheus when they get their hands on it. Project CARS is all about stepping into the shoes of a race driver and taking that ultimate journey towards the hall of fame. Virtual reality and Project Morpheus are going to allow you to experience every start light, every corner, every finish line now through the driver’s eyes like never before.
This is Beyond Reality.
Project CARS will be available for on PlayStation 4, Xbox One, PC, Wii U, and Steam OS in November 2014.
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