This week in Project CARS eSports, it was all about the latest battles in the ESL Go4 Cup Series. These are weekly eSports competitions that are open to all sim-racers on all three Project CARS platforms—PS4, Xbox One, and PC.
Every Sunday, familiar faces from the world of hardcore sim-racing battle it out against challengers in GT3 class action across a series of sprint races. The prize? A €150 prize pool every weekend.
One of sim racing’s premiere championships was decided last weekend as the 45 fastest qualifiers in the Ginetta X Project CARS eSports Cup lined up on the grid for the final races to determine both the champions, and who would race away with a share of the £4,500 purse.
The racing was across three gaming platforms— PlayStation 4, Xbox One, and PC—and featured six action-packed races on two of the most iconic tracks in Europe in the mighty Ginetta G55 GT3. The format was simple: two 15 lap races at Oulton Park and Brands Hatch on each platform, with the drivers who scored the most points from both combined events crowned Ginetta Cup Champion, and presented with a £1,500 check.
With the Ginetta x Project CARS Esports Cup less than a month away, Ginetta factory drivers Mike Simpson and Charlie Robertson took time off their busy schedules—they’re on their way to China as you read this—to explain how they use Project CARS for training, and how best to drive the Ginetta GT3 and GT4 in competition.
What do you get when you integrate five of the world’s most desirable hypercars into the world’s most advanced VR racing simulator? Find out for yourself by heading off to Steam and downloading your free version of ‘Project CARS – Pagani Edition’.
This PC-only game has been built around Project CARS and is the result of a special collaboration with legendary Italian car-maker Pagani Automobili.
Nic Hamilton is that rare breed of racer who went from sim into real-world racing. So what makes for a quick driver? Psychology and confidence is key, as is a basic understanding of the principles of speed. So sit back, grab a cup, and get ready to learn how to be quicker with Nic Hamilton …
Entries remain open for the unique, manufacturer-backed ‘Ginetta x Project CARS Esports Cup’ event that pairs one of the world’s foremost racing brands with the world’s top motor racing simulator. The question—what does Ginetta Cars see in sim racing?—is one that Ginetta’s Creative Director Paul Zwicky-Ross found some time this week to explain, and his answer might surprise you.
Ginetta Cars, founded back in 1958 by the Walklett brothers, had a simple ethos—creating fast, innovative, and value-for-money sports cars for gentlemen drivers. It was a model that kept the four brothers in business until their retirement in the late 1980s. After that, Ginetta went through a few quieter years before the brand was acquired and set on a firm foundation by Lawrence Tomlinson’s LNT Group in 2005.
With over 120 cars to choose from, Project CARS offers a vast choice of machinery to go racing—whether it’s road cars, open wheelers, or sports cars, you have a lot of choices.
But what if you fancy running some crazy combinations of cars? Ever wondered how a KTM X-Bow would match up with your LMP1 car? Or how your Lotus 49 Formula One would do against a McLaren P1? Thanks to crowtrobot’s nifty ‘Custom Grid Tool’, all you need to run any combination of cars in a race is your imagination along with a PC version of Project CARS.
Vehicle Lead Casey Ringley opens up the Renault R.S.01 and finds a thoroughbred built for DTM-levels of pure performance.
The Renault Sport R.S. 01 was created primarily to run in the Renault Sport Trophy, a one-design motor racing series and a springboard for professional GT and Endurance championships. The inspiration for Renault’s mid-engine racer was the world of concept cars, and with over 500hp and a top speed in excess of 300kmh, this is a serious race car with serious performance numbers. How serious? The R.S. 01, which was homologated for competition in the FIA GT3 category, had to be detuned by Renault because it was too fast—Renault was forced to add 50kgs (along with 100kg of ballast) and swap out the carbon brakes to gain its GT3 license. In Project CARS, though, you get the R.S.01 as it was originally conceived.
At first glance, ‘HUD Dash’ appears to be a regular second-screen app allowing Android device users to convert their hand-held hardware into a data dashboard utilizing Project CARS’ UDP data streaming.
However, Sebastian Barz’s ‘HUD Dash’ app comes with a twist: It offers a deeply-customizable experience which enables drivers and engineers to create custom second-screen dashboards that, rather than being confined to pre-designed layouts and data-entries, is instead based around their own unique requirements. Read Full…
Project CARS offers a vast majority of live telemetry that is available to you when you’re out on track. Wondering how your much further your fuel load will carry you, or how your tyre pressures are doing? It’s all available for you to see and analyze. Problem is, it can sometimes be a little difficult to ingest all that information while battling for the win.
This is where Pocket Playground’s ‘pCARS Dash’ app steps in, allowing you to use a handheld device or second screen for telemetry data playback, meaning your main racing screen remains clutter-free.